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C#/수업 내용

이틀째 수업중연습 Goliath정보

 

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HelloWorld
{
    class Program
    {
        static void Main(string[] args)
        {
            string index1 = "Unit";
            string indexUnit1 = "Race";
            string unit = "Terran";
            string indexUnit2 = "Role";
            string role = "Armored Assault Walker";
            string indexUnit3 = "Armament";
            string indexArmament1 = "Twin 30mm Smoothebore Autocannons";
            string indexArmament2 = "Hellfire AA-scatter missiles";
            string index2 = "Properties";
            string indexProperties1 = "Size";
            string size = "Large";
            string indexProperties2 = "Transport slots";
            int transportSlots = 2;
            string indexProperties3 = "Sight";
            int sight = 8;
            string index3 = "Production";
            string indexProduction1 = "Minerals";
            int costMinerals = 100;
            string indexProduction2 = "Gas";
            int costGas = 50;
            string indexProduction3 = "Supply";
            int costSupply = 2;
            string indexProduction4 = "Build time";
            int buildTime = 40;
            string indexProduction5 = "Produced from";
            string build = "Factory";
            string indexProduction6 = "Requires";
            string needbuild = "Armory";
            string indexProduction7 = "Hotkey";
            string hotKey = "G";
            string index4 = "Movement";
            string indexMovement = "Speed";
            float movementSpeed = 4.7f;
            string index5 = "Protection";
            string indexProtection1 = "Hit points";
            int hp = 125;
            string indexProtection2 = "Armor";
            int armor = 1;

            string index6 = "Combat";
            string indexCombat1 = "Ground attack";
            int groundAttack = 12;
            string indexCombat2 = "Air attack";
            string indexAirAttack = "{0} (x{1} attacks)";
            int airAttack = 10;
            int attackCount = 2;
            string indexCombat3 = "Cooldown";
            int cooldDown = 22;
            string indexCombat4 = "Attack range";
            string indexAttackRange1 = "{0} (ground)";
            int attackRange1 = 6;
            string indexAttackRange2 = "{0} ({1} with Charon Boosters) CharonBoosters (air)";
            int attackRange2 = 5;
            int attackRangeWithBooster = 8;

            Console.WriteLine(index1);
            Console.WriteLine(indexUnit1);
            Console.WriteLine(unit);
            Console.WriteLine(indexUnit2);
            Console.WriteLine(role);
            Console.WriteLine(indexUnit3);
            Console.WriteLine(indexArmament1);
            Console.WriteLine(indexArmament2);
            Console.WriteLine(index2);
            Console.WriteLine(indexProperties1);
            Console.WriteLine(size);
            Console.WriteLine(indexProperties2);
            Console.WriteLine(transportSlots);
            Console.WriteLine(indexProperties3);
            Console.WriteLine(sight);
            Console.WriteLine(index3);
            Console.WriteLine(indexProduction1);
            Console.WriteLine(costMinerals);
            Console.WriteLine(indexProduction2);
            Console.WriteLine(costGas);
            Console.WriteLine(indexProduction3);
            Console.WriteLine(costSupply);
            Console.WriteLine(indexProduction4);
            Console.WriteLine(buildTime);
            Console.WriteLine(indexProduction5);
            Console.WriteLine(build);
            Console.WriteLine(indexProduction6);
            Console.WriteLine(needbuild);
            Console.WriteLine(indexProduction7);
            Console.WriteLine(hotKey);
            Console.WriteLine(index4);
            Console.WriteLine(indexMovement);
            Console.WriteLine(movementSpeed);
            Console.WriteLine(index5);
            Console.WriteLine(indexProtection1);
            Console.WriteLine(hp);
            Console.WriteLine(indexProtection2);
            Console.WriteLine(armor);
            Console.WriteLine(index6);
            Console.WriteLine(indexCombat1);
            Console.WriteLine(groundAttack);
            Console.WriteLine(indexCombat2);
            Console.WriteLine(indexAirAttack, airAttack, attackCount);
            Console.WriteLine(indexCombat3);
            Console.WriteLine(cooldDown);
            Console.WriteLine(indexCombat4);
            Console.WriteLine(indexAttackRange1, attackRange1);
            Console.WriteLine(indexAttackRange2, attackRange2, attackRangeWithBooster);

        }
    }
}

 

 

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