using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
class Program
{
static void Main(string[] args)
{
string index1 = "Unit";
string indexUnit1 = "Race";
string unit = "Terran";
string indexUnit2 = "Role";
string role = "Armored Assault Walker";
string indexUnit3 = "Armament";
string indexArmament1 = "Twin 30mm Smoothebore Autocannons";
string indexArmament2 = "Hellfire AA-scatter missiles";
string index2 = "Properties";
string indexProperties1 = "Size";
string size = "Large";
string indexProperties2 = "Transport slots";
int transportSlots = 2;
string indexProperties3 = "Sight";
int sight = 8;
string index3 = "Production";
string indexProduction1 = "Minerals";
int costMinerals = 100;
string indexProduction2 = "Gas";
int costGas = 50;
string indexProduction3 = "Supply";
int costSupply = 2;
string indexProduction4 = "Build time";
int buildTime = 40;
string indexProduction5 = "Produced from";
string build = "Factory";
string indexProduction6 = "Requires";
string needbuild = "Armory";
string indexProduction7 = "Hotkey";
string hotKey = "G";
string index4 = "Movement";
string indexMovement = "Speed";
float movementSpeed = 4.7f;
string index5 = "Protection";
string indexProtection1 = "Hit points";
int hp = 125;
string indexProtection2 = "Armor";
int armor = 1;
string index6 = "Combat";
string indexCombat1 = "Ground attack";
int groundAttack = 12;
string indexCombat2 = "Air attack";
string indexAirAttack = "{0} (x{1} attacks)";
int airAttack = 10;
int attackCount = 2;
string indexCombat3 = "Cooldown";
int cooldDown = 22;
string indexCombat4 = "Attack range";
string indexAttackRange1 = "{0} (ground)";
int attackRange1 = 6;
string indexAttackRange2 = "{0} ({1} with Charon Boosters) CharonBoosters (air)";
int attackRange2 = 5;
int attackRangeWithBooster = 8;
Console.WriteLine(index1);
Console.WriteLine(indexUnit1);
Console.WriteLine(unit);
Console.WriteLine(indexUnit2);
Console.WriteLine(role);
Console.WriteLine(indexUnit3);
Console.WriteLine(indexArmament1);
Console.WriteLine(indexArmament2);
Console.WriteLine(index2);
Console.WriteLine(indexProperties1);
Console.WriteLine(size);
Console.WriteLine(indexProperties2);
Console.WriteLine(transportSlots);
Console.WriteLine(indexProperties3);
Console.WriteLine(sight);
Console.WriteLine(index3);
Console.WriteLine(indexProduction1);
Console.WriteLine(costMinerals);
Console.WriteLine(indexProduction2);
Console.WriteLine(costGas);
Console.WriteLine(indexProduction3);
Console.WriteLine(costSupply);
Console.WriteLine(indexProduction4);
Console.WriteLine(buildTime);
Console.WriteLine(indexProduction5);
Console.WriteLine(build);
Console.WriteLine(indexProduction6);
Console.WriteLine(needbuild);
Console.WriteLine(indexProduction7);
Console.WriteLine(hotKey);
Console.WriteLine(index4);
Console.WriteLine(indexMovement);
Console.WriteLine(movementSpeed);
Console.WriteLine(index5);
Console.WriteLine(indexProtection1);
Console.WriteLine(hp);
Console.WriteLine(indexProtection2);
Console.WriteLine(armor);
Console.WriteLine(index6);
Console.WriteLine(indexCombat1);
Console.WriteLine(groundAttack);
Console.WriteLine(indexCombat2);
Console.WriteLine(indexAirAttack, airAttack, attackCount);
Console.WriteLine(indexCombat3);
Console.WriteLine(cooldDown);
Console.WriteLine(indexCombat4);
Console.WriteLine(indexAttackRange1, attackRange1);
Console.WriteLine(indexAttackRange2, attackRange2, attackRangeWithBooster);
}
}
}
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